AI Insights · Timothy · April 2022
Top 5 Voxel Games in Belgium: Q1 2022 Performance Overview
Discover the performance trends of the top 5 voxel games on a unified platform in Belgium during Q1 2022, featuring insights on downloads, revenue, and active users.
In Q1 2022, the top 5 voxel games on a unified platform in Belgium showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance:
Town Building Life Simulator from XGame Global saw fluctuating weekly revenue, peaking at around $70 in the week of January 31. Weekly downloads had a peak of 5K at the end of December, followed by a steady decline and minor fluctuations, ending the quarter at approximately 3.7K. Active users began at 12.1K, dipped to 8.8K mid-January, before gradually recovering to 9.7K by the end of March.
Block Craft 3D:Building Game by Wildlife Studios experienced a steady decline in weekly revenue from $418 at the end of December to around $219 in late March. Weekly downloads showed a significant increase in early February, hitting 4.1K, while active users peaked at 29.4K during the same period, ending the quarter at roughly 24K.
Craft Earth Boy by Crafting Adventure Games had no reported revenue during Q1. Downloads peaked at nearly 5K at the end of January but saw a sharp decline to 289 by the end of March. Active users followed a similar trend, peaking at 7.7K in late January and dropping to 2.8K by the end of the quarter.
Crossy Road from HIPSTER WHALE maintained a steady weekly revenue around $26-$53 throughout Q1. Downloads fluctuated, starting at 2.9K in late December, dipping to 1.1K mid-January, and recovering to 1.7K by the end of March. Active users began at 13.7K, showed a dip to 9.5K mid-January, and ended the quarter at around 10.7K.
MultiCraft — Build and Mine! by MultiCraft Studio OÜ reported minimal revenue, peaking at $4 in late March. Downloads started at 2.1K in late December, decreasing to 980 by the end of March. Active users showed a gradual decline from 11.3K at the start of the quarter to 8.3K by the end.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower’s platform.